Forest fire
define w = `tput cols`.to_i
define h = `tput lines`.to_i
define r = "\033[H"
define red = "\033[31m"
define green = "\033[32m"
define yellow = "\033[33m"
define chars = [' ', green+'*', yellow+'&', red+'&']
define tree_prob = 0.05
define burn_prob = 0.0002
enum |Empty, Tree, Heating, Burning|
define dirs = [
%n(-1 -1), %n(-1 0), %n(-1 1), %n(0 -1),
%n(0 1), %n(1 -1), %n(1 0), %n(1 1),
]
var forest = h.of { w.of { 1.rand < tree_prob ? Tree : Empty } }
var range_h = h.range
var range_w = w.range
func iterate {
var new = h.of{ w.of(0) }
for i in range_h {
for j in range_w {
given (new[i][j] = forest[i][j]) {
when (Tree) {
1.rand < burn_prob && (new[i][j] = Heating; next)
dirs.each { |pair|
var y = pair[0]+i
range_h.contains(y) || next
var x = pair[1]+j
range_w.contains(x) || next
forest[y][x] == Heating && (new[i][j] = Heating; break)
}
}
when (Heating) { new[i][j] = Burning }
when (Burning) { new[i][j] = Empty }
case (1.rand < tree_prob) { new[i][j] = Tree }
}
}
}
forest = new
}
STDOUT.autoflush(true)
func init_forest {
print r
forest.each { |row|
print chars[row]
print "\033[E\033[1G"
}
iterate()
}
loop { init_forest() }
OO version:
define RED = "\e[1;31m"
define YELLOW = "\e[1;33m"
define GREEN = "\e[1;32m"
define DIRS = [
[-1, -1], [0, -1], [1, -1],
[-1, 0], [1, 0],
[-1, 1], [0, 1], [1, 1],
]
enum (Empty, Tree, Heating, Burning)
define pix = [' ', GREEN + "*", YELLOW + "*", RED + "*"]
class Forest(p=0.01, f=0.001, height, width) {
has coords = []
has spot = []
has neighbors = []
method init {
coords = (^height ~X ^width)
spot = height.of { width.of { [true, false].pick ? Tree : Empty } }
self.init_neighbors
}
method init_neighbors {
for i,j in coords {
neighbors[i][j] = gather {
for dir in DIRS {
take(\(spot[i + dir[0]][j + dir[1]] \\ next))
}
}
}
}
method step {
var heat = []
for i,j in coords {
given (spot[i][j]) {
when Empty { spot[i][j] = Tree if (1.rand < p) }
when Tree { spot[i][j] = Heating if (1.rand < f) }
when Heating { spot[i][j] = Burning; heat << [i, j] }
when Burning { spot[i][j] = Empty }
}
}
for i,j in heat {
neighbors[i][j].each { |ref|
*ref = Heating if (*ref == Tree)
}
}
}
method show {
{ |i|
say pix[spot[i]]
} << ^height
}
}
STDOUT.autoflush(true)
var(height, width) = `stty size`.nums.map{.dec}...
var forest = Forest(height: height, width: width)
print "\e[2J"
loop {
print "\e[H"
forest.show
forest.step
}
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