# Forest fire

```ruby
define w = `tput cols`.to_i
define h = `tput lines`.to_i
define r = "\033[H"

define red = "\033[31m"
define green = "\033[32m"
define yellow = "\033[33m"

define chars = [' ', green+'*', yellow+'&', red+'&']

define tree_prob = 0.05
define burn_prob = 0.0002

enum |Empty, Tree, Heating, Burning|

define dirs = [
    %n(-1 -1), %n(-1 0), %n(-1 1), %n(0 -1),
    %n(0   1), %n(1 -1), %n(1  0), %n(1  1),
]

var forest = h.of { w.of { 1.rand < tree_prob ? Tree : Empty } }

var range_h = h.range
var range_w = w.range

func iterate {
    var new = h.of{ w.of(0) }
    for i in range_h {
        for j in range_w {
            given (new[i][j] = forest[i][j]) {
              when (Tree) {
                1.rand < burn_prob && (new[i][j] = Heating; next)
                dirs.each { |pair|
                    var y = pair[0]+i
                    range_h.contains(y) || next
                    var x = pair[1]+j
                    range_w.contains(x) || next
                    forest[y][x] == Heating && (new[i][j] = Heating; break)
                }
              }
              when (Heating)            { new[i][j] = Burning }
              when (Burning)            { new[i][j] = Empty   }
              case (1.rand < tree_prob) { new[i][j] = Tree    }
            }
        }
    }
    forest = new
}

STDOUT.autoflush(true)

func init_forest {
    print r
    forest.each { |row|
        print chars[row]
        print "\033[E\033[1G"
    }
    iterate()
}

loop { init_forest() }
```

OO version:

```ruby
define RED = "\e[1;31m"
define YELLOW = "\e[1;33m"
define GREEN = "\e[1;32m"
 
define DIRS = [
    [-1, -1], [0, -1], [1, -1],
    [-1,  0],          [1,  0],
    [-1,  1], [0,  1], [1,  1],
]
 
enum (Empty, Tree, Heating, Burning)
define pix = [' ', GREEN + "*", YELLOW + "*", RED + "*"]
 
class Forest(p=0.01, f=0.001, height, width) {
 
    has coords = []
    has spot = []
    has neighbors = []
 
    method init {
        coords = (^height ~X ^width)
        spot = height.of { width.of { [true, false].pick ? Tree : Empty } }
        self.init_neighbors
    }
 
    method init_neighbors {
        for i,j in coords {
            neighbors[i][j] = gather {
                for dir in DIRS {
                    take(\(spot[i + dir[0]][j + dir[1]] \\ next))
                 }
            }
        }
    }
 
    method step {
        var heat = []
 
        for i,j in coords {
            given (spot[i][j]) {
                when Empty   { spot[i][j] = Tree    if (1.rand < p) }
                when Tree    { spot[i][j] = Heating if (1.rand < f) }
                when Heating { spot[i][j] = Burning; heat << [i, j] }
                when Burning { spot[i][j] = Empty }
            }
        }
 
        for i,j in heat {
            neighbors[i][j].each { |ref|
                *ref = Heating if (*ref == Tree)
            }
        }
    }
 
    method show {
        { |i|
            say pix[spot[i]]
        } << ^height
    }
}

STDOUT.autoflush(true)
var(height, width) = `stty size`.nums.map{.dec}...
 
var forest = Forest(height: height, width: width)
print "\e[2J"

loop {
    print "\e[H"
    forest.show
    forest.step
}
```


---

# Agent Instructions: Querying This Documentation

If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter:

```
GET https://trizen.gitbook.io/sidef-lang/programming_tasks/f/forest_fire.md?ask=<question>
```

The question should be specific, self-contained, and written in natural language.
The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
