Write a PPM file
subset Int < Number {|n| n.is_int }
subset UInt < Int {|n| n >= 0 }
subset UInt8 < Int {|n| n ~~ ^256 }
struct Pixel {
R < UInt8,
G < UInt8,
B < UInt8
}
class Bitmap(width < UInt, height < UInt) {
has data = []
method fill(Pixel p) {
data = (width*height -> of { Pixel(p.R, p.G, p.B) })
}
method setpixel(i < UInt, j < UInt, Pixel p) {
subset WidthLimit < UInt { |n| n ~~ ^width }
subset HeightLimit < UInt { |n| n ~~ ^height }
func (w < WidthLimit, h < HeightLimit) {
data[w*height + h] = p
}(i, j)
}
method p6 {
<<-EOT + data.map {|p| [p.R, p.G, p.B].pack('C3') }.join
P6
#{width} #{height}
255
EOT
}
}
var b = Bitmap(width: 125, height: 125)
for i,j in (^b.height ~X ^b.width) {
b.setpixel(i, j, Pixel(2*i, 2*j, 255 - 2*i))
}
%f"palette.ppm".write(b.p6, :raw)
Last updated