Animate a pendulum
require('Tk')
var root = %O<MainWindow>.new('-title' => 'Pendulum Animation')
var canvas = root.Canvas('-width' => 320, '-height' => 200)
canvas.createLine( 0, 25, 320, 25, '-tags' => <plate>, '-width' => 2, '-fill' => :grey50)
canvas.createOval(155, 20, 165, 30, '-tags' => <pivot outline>, '-fill' => :grey50)
canvas.createLine( 1, 1, 1, 1, '-tags' => <rod width>, '-width' => 3, '-fill' => :black)
canvas.createOval( 1, 1, 2, 2, '-tags' => <bob outline>, '-fill' => :yellow)
canvas.raise(:pivot)
canvas.pack('-fill' => :both, '-expand' => 1)
var(θ = 45, Δθ = 0, length = 150, homeX = 160, homeY = 25)
func show_pendulum() {
var angle = θ.deg2rad
var x = (homeX + length*sin(angle))
var y = (homeY + length*cos(angle))
canvas.coords(:rod, homeX, homeY, x, y)
canvas.coords(:bob, x - 15, y - 15, x + 15, y + 15)
}
func recompute_angle() {
var scaling = 3000/(length**2)
# first estimate
var firstΔΔθ = (-sin(θ.deg2rad) * scaling)
var midΔθ = (Δθ + firstΔΔθ)
var midθ = ((Δθ + midΔθ)/2 + θ)
# second estimate
var midΔΔθ = (-sin(midθ.deg2rad) * scaling)
midΔθ = ((firstΔΔθ + midΔΔθ)/2 + Δθ)
midθ = ((Δθ + midΔθ)/2 + θ)
# again, first
midΔΔθ = (-sin(midθ.deg2rad) * scaling)
var lastΔθ = (midΔθ + midΔΔθ)
var lastθ = ((midΔθ + lastΔθ)/2 + midθ)
# again, second
var lastΔΔθ = (-sin(lastθ.deg2rad) * scaling)
lastΔθ = ((midΔΔθ + lastΔΔθ)/2 + midΔθ)
lastθ = ((midΔθ + lastΔθ)/2 + midθ)
# Now put the values back in our globals
Δθ = lastΔθ
θ = lastθ
}
func animate(Ref id) {
recompute_angle()
show_pendulum()
*id = root.after(15 => { animate(id) })
}
show_pendulum()
var after_id = root.after(500 => { animate(\after_id) })
canvas.bind('<Destroy>' => { after_id.cancel })
%S<Tk>.MainLoop()
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