# Draw a sphere

Produces a PGM image.

```ruby
func normalize (vec)  { vec »/» (vec »*« vec -> sum.sqrt) }
func dot       (x, y) { -(x »*« y -> sum) `max` 0 }
 
var x = var y = 255
x += 1 if x.is_even    # must be odd
 
var light = normalize([ 3, 2, -5 ])
var depth = 255
 
func draw_sphere(rad, k, ambient) {
    var pixels = []
    var r2 = (rad * rad)
    var range = (-rad .. rad)
    for x,y in (range ~X range) {
        if ((var x2 = x*x) + (var y2 = y*y) < r2) {
            var vector = normalize([x, y, (r2 - x2 - y2).sqrt])
            var intensity = (dot(light, vector)**k + ambient)
            var pixel = (0 `max` (intensity*depth -> int) `min` depth)
            pixels << pixel
        }
        else {
            pixels << 0
        }
    }
    return pixels
}
 
var outfile = %f'sphere-sidef.pgm'
var out = outfile.open('>:raw')
 
out.say("P5\n#{x} #{y}\n#{depth}")    # .pgm header
out.print(draw_sphere((x-1)/2, .9, .2).map{.chr}.join)
out.close
```


---

# Agent Instructions: Querying This Documentation

If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter:

```
GET https://trizen.gitbook.io/sidef-lang/programming_tasks/d/draw_a_sphere.md?ask=<question>
```

The question should be specific, self-contained, and written in natural language.
The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
