Snake
class SnakeGame(w, h) {
const readkey = frequire('Term::ReadKey')
const ansi = frequire('Term::ANSIColor')
enum (VOID, HEAD, BODY, TAIL, FOOD)
define (
LEFT = [+0, -1],
RIGHT = [+0, +1],
UP = [-1, +0],
DOWN = [+1, +0],
)
define BG_COLOR = "on_black"
define FOOD_COLOR = ("red" + " " + BG_COLOR)
define SNAKE_COLOR = ("bold green" + " " + BG_COLOR)
define SLEEP_SEC = 0.02
const (
A_VOID = ansi.colored(' ', BG_COLOR),
A_FOOD = ansi.colored('❇', FOOD_COLOR),
A_BLOCK = ansi.colored('■', SNAKE_COLOR),
)
has dir = LEFT
has grid = [[]]
has head_pos = [0, 0]
has tail_pos = [0, 0]
method init {
grid = h.of { w.of { [VOID] } }
head_pos = [h//2, w//2]
tail_pos = [head_pos[0], head_pos[1]+1]
grid[head_pos[0]][head_pos[1]] = [HEAD, dir] # head
grid[tail_pos[0]][tail_pos[1]] = [TAIL, dir] # tail
self.make_food()
}
method make_food {
var (food_x, food_y)
do {
food_x = w.rand.int
food_y = h.rand.int
} while (grid[food_y][food_x][0] != VOID)
grid[food_y][food_x][0] = FOOD
}
method display {
print("\033[H", grid.map { |row|
row.map { |cell|
given (cell[0]) {
when (VOID) { A_VOID }
when (FOOD) { A_FOOD }
default { A_BLOCK }
}
}.join('')
}.join("\n")
)
}
method move {
var grew = false
# Move the head
var (y, x) = head_pos...
var new_y = (y+dir[0] % h)
var new_x = (x+dir[1] % w)
var cell = grid[new_y][new_x]
given (cell[0]) {
when (BODY) { die "\nYou just bit your own body!\n" }
when (TAIL) { die "\nYou just bit your own tail!\n" }
when (FOOD) { grew = true; self.make_food() }
}
# Create a new head
grid[new_y][new_x] = [HEAD, dir]
# Replace the current head with body
grid[y][x] = [BODY, dir]
# Update the head position
head_pos = [new_y, new_x]
# Move the tail
if (!grew) {
var (y, x) = tail_pos...
var pos = grid[y][x][1]
var new_y = (y+pos[0] % h)
var new_x = (x+pos[1] % w)
grid[y][x][0] = VOID # erase the current tail
grid[new_y][new_x][0] = TAIL # create a new tail
tail_pos = [new_y, new_x]
}
}
method play {
STDOUT.autoflush(true)
readkey.ReadMode(3)
try {
loop {
var key
while (!defined(key = readkey.ReadLine(-1))) {
self.move()
self.display()
Sys.sleep(SLEEP_SEC)
}
given (key) {
when ("\e[A") { if (dir != DOWN ) { dir = UP } }
when ("\e[B") { if (dir != UP ) { dir = DOWN } }
when ("\e[C") { if (dir != LEFT ) { dir = RIGHT } }
when ("\e[D") { if (dir != RIGHT) { dir = LEFT } }
}
}
}
catch {
readkey.ReadMode(0)
}
}
}
var w = `tput cols`.to_i
var h = `tput lines`.to_i
SnakeGame(w || 80, h || 24).play
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