Rosettacode tasks in Perl 6
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  • Introduction
  • Programming tasks
    • 1
    • 2
    • 4
    • 9
    • A
      • A* search algorithm
      • A B
      • Abbreviations automatic
      • Abbreviations easy
      • Abbreviations simple
      • ABC problem
      • ABC words
      • Abelian sandpile model
      • Abstract type
      • Abundant deficient and perfect number classifications
      • Abundant odd numbers
      • Accumulator factory
      • Achilles numbers
      • Ackermann function
      • Active Directory
      • Active object
      • Add a variable to a class instance at runtime
      • Addition-chain exponentiation
      • Addition chains
      • Additive primes
      • Address of a variable
      • ADFGVX cipher
      • Air mass
      • AKS test for primes
      • Algebraic data types
      • Align columns
      • Aliquot sequence classifications
      • Almkvist-Giullera formula for pi
      • Almost prime
      • Alternade words
      • Amb
      • Amicable pairs
      • Anadromes
      • Anagram generator
      • Anagrams
      • Anaprimes
      • Angle difference between two bearings
      • Angles geometric normalization and conversion
      • Animate a pendulum
      • Animation
      • Anonymous recursion
      • Anti-primes
      • Apéry's constant
      • Append a record to the end of a text file
      • Append numbers at same position in strings
      • Apply a callback to an array
      • Apply a digital filter direct form II transposed
      • Approximate equality
      • Arbitrary-precision integers included
      • Archimedean spiral
      • Arena storage pool
      • Arithmetic
      • Arithmetic-geometric mean
      • Arithmetic coding
        • As a generalized change of radix
      • Arithmetic derivative
      • Arithmetic evaluation
      • Arithmetic numbers
      • Array concatenation
      • Array length
      • Arrays
      • Ascending primes
      • ASCII art diagram converter
      • ASCII control characters
      • Aspect oriented programming
      • Assertions
      • Assertions in design by contract
      • Associative array
      • Atomic updates
      • Attractive numbers
      • Audio alarm
      • Audio frequency generator
      • Autogram checker
      • Average loop length
      • Averages
      • AVL tree
    • B
    • C
    • D
    • E
    • F
    • G
    • H
    • I
    • J
    • K
    • L
    • M
    • N
    • O
    • P
    • Q
    • R
    • S
    • T
    • U
    • V
    • W
    • X
    • Y
    • Z
  • The End
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  1. Programming tasks
  2. A

Arithmetic coding

As a generalized change of radix
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