Snake

This is a variation of a demo script included in the examples folder for the Raku SDL2::Raw library bindings.

use SDL2::Raw;
use Cairo;

constant W = 1280;
constant H = 960;

constant FIELDW = W div 32;
constant FIELDH = H div 32;

SDL_Init(VIDEO);

my $window = SDL_CreateWindow(
    'Snake',
    SDL_WINDOWPOS_CENTERED_MASK,
    SDL_WINDOWPOS_CENTERED_MASK,
    W, H,
    OPENGL
);

my $render = SDL_CreateRenderer($window, -1, ACCELERATED +| PRESENTVSYNC);

my $snake_image = Cairo::Image.record(
    -> $_ {
        .save;
        .rectangle: 0, 0, 64, 64;
        .clip;
        .rgb: 0, 1, 0;
        .rectangle: 0, 0, 64, 64;
        .fill :preserve;
        .rgb: 0, 0, 0;
        .stroke;
        .restore;

        .save;
        .translate: 64, 0;
        .rectangle: 0, 0, 64, 64;
        .clip;
        .rgb: 1, 0, 0;
        .arc: 32, 32, 30, 0, 2 * pi;
        .fill :preserve;
        .rgb: 0, 0, 0;
        .stroke;
        .restore;
    }, 128, 128, Cairo::FORMAT_ARGB32);

my $snake_texture = SDL_CreateTexture(
    $render,
    %PIXELFORMAT<ARGB8888>,
    STATIC,
    128,
    128
);

SDL_UpdateTexture(
    $snake_texture,
    SDL_Rect.new(
        :x(0),
        :y(0),
        :w(128),
        :h(128)
    ),
    $snake_image.data,
    $snake_image.stride // 128 * 4
);

SDL_SetTextureBlendMode($snake_texture, 1);

SDL_SetRenderDrawBlendMode($render, 1);

my $snakepiece_srcrect = SDL_Rect.new(:w(64), :h(64));
my $nompiece_srcrect   = SDL_Rect.new(:w(64), :h(64), :x(64));

my $event = SDL_Event.new;

enum GAME_KEYS (
    K_UP    => 82,
    K_DOWN  => 81,
    K_LEFT  => 80,
    K_RIGHT => 79,
);

my Complex @snakepieces = 10+10i;
my Complex @noms;
my Complex $snakedir = 1+0i;
my $nomspawn   = 0;
my $snakespeed = 0.1;
my $snakestep  = 0;
my $nom        = 4;

my $last_frame_start = now;
main: loop {
    my $start = now;
    my $dt = $start - $last_frame_start // 0.00001;
    while SDL_PollEvent($event) {
        my $casted_event = SDL_CastEvent($event);
        given $casted_event {
            when *.type == QUIT    { last main }
            when *.type == KEYDOWN {
                if GAME_KEYS(.scancode) -> $comm {
                    given $comm {
                        when 'K_LEFT'  { $snakedir = -1+0i unless $snakedir ==  1+0i }
                        when 'K_RIGHT' { $snakedir =  1+0i unless $snakedir == -1+0i }
                        when 'K_UP'    { $snakedir =  0-1i unless $snakedir ==  0+1i }
                        when 'K_DOWN'  { $snakedir =  0+1i unless $snakedir ==  0-1i }
                    }
                }
            }
        }
    }

    if ($nomspawn -= $dt) < 0 {
        $nomspawn += 1;
        @noms.push: (^FIELDW).pick + (^FIELDH).pick * i unless @noms > 3;
        @noms.pop if @noms[*-1] == any(@snakepieces);
    }

    if ($snakestep -= $dt) < 0 {
        $snakestep += $snakespeed;

        @snakepieces.unshift: do given @snakepieces[0] {
            ($_.re + $snakedir.re) % FIELDW
            + (($_.im + $snakedir.im) % FIELDH) * i
        }

        if @snakepieces[2..*].first( * == @snakepieces[0], :k ) -> $idx {
            @snakepieces = @snakepieces[0..($idx + 1)];
        }

        @noms .= grep(
            { $^piece == @snakepieces[0] ?? ($nom += 1) && False !! True }
        );

        if $nom == 0 {
            @snakepieces.pop;
        } else {
            $nom = $nom - 1;
        }
    }

    for @snakepieces {
        SDL_SetTextureColorMod(
            $snake_texture,
            255,
            (cos((++$) / 2) * 100 + 155).round,
            255
        );

        SDL_RenderCopy(
            $render,
            $snake_texture,
            $snakepiece_srcrect,
            SDL_Rect.new(.re * 32, .im * 32, 32, 32)
        );
    }

    SDL_SetTextureColorMod($snake_texture, 255, 255, 255);

    for @noms {
        SDL_RenderCopy(
            $render,
            $snake_texture,
            $nompiece_srcrect,
            SDL_Rect.new(.re * 32, .im * 32, 32, 32)
        )
    }

    SDL_RenderPresent($render);
    SDL_SetRenderDrawColor($render, 0, 0, 0, 0);
    SDL_RenderClear($render);

    $last_frame_start = $start;
    sleep(1 / 50);
}

SDL_Quit();

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