require('GD') var img = %O<GD::Image>.new(500, 500, 1) for y in (0..500), x in (0..500) { var color = img.colorAllocate(255.irand, 255.irand, 255.irand) img.setPixel(x, y, color) } File("image500.png").write(img.png, :raw)
Last updated 3 years ago