Rock-paper-scissors
const rps = %w(r p s)
const msg = [
"Rock breaks scissors",
"Paper covers rock",
"Scissors cut paper",
]
say <<"EOT"
\n>> Rock Paper Scissors <<\n
** Enter 'r', 'p', or 's' as your play.
** Enter 'q' to exit the game.
** Running score shown as <your wins>:<my wins>
EOT
var plays = 0
var aScore = 0
var pScore = 0
var pcf = [0,0,0] # pcf = player choice frequency
var aChoice = pick(0..2) # ai choice for first play is completely random
loop {
var pi = Sys.scanln("Play: ")
pi == 'q' && break
var pChoice = rps.index(pi)
if (pChoice == -1) {
STDERR.print("Invalid input!\n")
next
}
++pcf[pChoice]
++plays
# show result of play
">> My play: %-8s".printf(rps[aChoice])
given ((aChoice - pChoice + 3) % 3) {
when (0) { say "Tie." }
when (1) { "%-*s %s".printlnf(30, msg[aChoice], 'My point'); aScore++ }
when (2) { "%-*s %s".printlnf(30, msg[pChoice], 'Your point'); pScore++ }
}
# show score
"%-6s".printf("%d:%d" % (pScore, aScore))
# compute ai choice for next play
given (plays.rand.int) { |rn|
case (rn < pcf[0]) { aChoice = 1 }
case (pcf[0]+pcf[1] > rn) { aChoice = 2 }
default { aChoice = 0 }
}
}
Sample run:
>> Rock Paper Scissors <<
** Enter 'r', 'p', or 's' as your play.
** Enter 'q' to exit the game.
** Running score shown as <your wins>:<my wins>
Play: r
>> My play: s Rock breaks scissors Your point
1:0 Play: p
>> My play: p Tie.
1:0 Play: r
>> My play: s Rock breaks scissors Your point
2:0 Play: s
>> My play: p Scissors cut paper Your point
3:0 Play: r
>> My play: p Paper covers rock My point
3:1 Play: p
>> My play: r Paper covers rock Your point
4:1 Play: q
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