Draw a rotating cube
use Terminal::Caca;
given my $canvas = Terminal::Caca.new {
.title('Rosetta Code - Rotating cube - Press any key to exit');
sub scale-and-translate($x, $y, $z) {
$x * 5 / ( 5 + $z ) * 15 + 40,
$y * 5 / ( 5 + $z ) * 7 + 15,
$z;
}
sub rotate3d-x( $x, $y, $z, $angle ) {
my ($cosθ, $sinθ) = cis( $angle * π / 180.0 ).reals;
$x,
$y * $cosθ - $z * $sinθ,
$y * $sinθ + $z * $cosθ;
}
sub rotate3d-y( $x, $y, $z, $angle ) {
my ($cosθ, $sinθ) = cis( $angle * π / 180.0 ).reals;
$x * $cosθ - $z * $sinθ,
$y,
$x * $sinθ + $z * $cosθ;
}
sub rotate3d-z( $x, $y, $z, $angle ) {
my ($cosθ, $sinθ) = cis( $angle * π / 180.0 ).reals;
$x * $cosθ - $y * $sinθ,
$x * $cosθ + $y * $sinθ,
$z;
}
# Unit cube from polygon mesh, aligned to axes
my @mesh =
[ [1, 1, -1], [-1, -1, -1], [-1, 1, -1] ], # far face
[ [1, 1, -1], [-1, -1, -1], [ 1, -1, -1] ],
[ [1, 1, 1], [-1, -1, 1], [-1, 1, 1] ], # near face
[ [1, 1, 1], [-1, -1, 1], [ 1, -1, 1] ];
@mesh.push: [$_».rotate( 1)».Array] for @mesh[^4]; # positive and
@mesh.push: [$_».rotate(-1)».Array] for @mesh[^4]; # negative rotations
# Rotate to correct orientation for task
for ^@mesh X ^@mesh[0] -> ($i, $j) {
@(@mesh[$i;$j]) = rotate3d-x |@mesh[$i;$j], 45;
@(@mesh[$i;$j]) = rotate3d-z |@mesh[$i;$j], 40;
}
my @colors = red, blue, green, cyan, magenta, yellow;
loop {
for ^359 -> $angle {
.color( white, white );
.clear;
# Flatten 3D into 2D and rotate for all faces
my @faces-z;
my $c-index = 0;
for @mesh -> @triangle {
my @points;
my $sum-z = 0;
for @triangle -> @node {
my ($px, $py, $z) = scale-and-translate |rotate3d-y |@node, $angle;
@points.append: $px.Int, $py.Int;
$sum-z += $z;
}
@faces-z.push: %(
color => @colors[$c-index++ div 2],
points => @points,
avg-z => $sum-z / +@points;
);
}
# Draw all faces
# Sort by z to draw farthest first
for @faces-z.sort( -*.<avg-z> ) -> %face {
# Draw filled triangle
.color( %face<color>, %face<color> );
.fill-triangle( |%face<points> );
# And frame
.color( black, black );
.thin-triangle( |%face<points> );
}
.refresh;
exit if .wait-for-event(key-press);
}
}
# Cleanup on scope exit
LEAVE {
.cleanup;
}
}Last updated