At this time there is not a publicly available OpenGL <-> Raku library, but it isn't too difficult to just call into the underlying C libraries. Here's a minimal example.
It's a little verbose since it is doing all of the setup and loading manually.
use NativeCall;
class Window is repr('CPointer') {}
class Monitor is repr('CPointer') {}
# GLFW
constant $lib = ('glfw', v3);
sub glfwInit(--> int32) is native($lib) {*}
sub glfwCreateWindow(int32, int32, Str, Monitor, Window --> Window) is native($lib) {*}
sub glfwTerminate() is native($lib) {*}
sub glfwMakeContextCurrent(Window) is native($lib) {*}
sub glfwSetWindowShouldClose(Window, int32) is native($lib) {*}
sub glfwWindowShouldClose(Window --> int32) is native($lib) {*}
sub glfwSwapBuffers(Window) is native($lib) {*}
sub glfwSwapInterval(int32) is native($lib) {*}
sub glfwPollEvents() is native($lib) {*}
sub glfwGetFramebufferSize(Window, int32 is rw, int32 is rw) is native($lib) {*}
# OpenGL
enum PrimitiveMode(
GL_TRIANGLES => 0x0004,
);
enum MatrixMode(
GL_MATRIX_MODE => 0x0BA0,
GL_MODELVIEW => 0x1700,
GL_PROJECTION => 0x1701,
);
constant $gllib = 'GL';
sub glViewport(int32, int32, int32, int32) is native($gllib) {*}
sub glClear(int32) is native($gllib) {*}
sub glMatrixMode(int32) is native($gllib) {*}
sub glLoadIdentity() is native($gllib) {*}
sub glOrtho(num64, num64, num64, num64, num64, num64) is native($gllib) {*}
sub glRotatef(num32, num32, num32, num32) is native($gllib) {*}
sub glBegin(int32) is native($gllib) {*}
sub glColor3f(num32, num32, num32) is native($gllib) {*}
sub glVertex3f(num32, num32, num32) is native($gllib) {*}
sub glEnd() is native($gllib) {*}
constant GL_COLOR_BUFFER_BIT = 0x00004000;
die 'Failed to initialize GLFW' unless glfwInit().so;
my $w = glfwCreateWindow(640, 480, "OpenGL Triangle", Nil, Nil);
without $w { glfwTerminate(); die 'Failed to create window' }
glfwMakeContextCurrent($w);
glfwSwapInterval(1);
while not glfwWindowShouldClose($w) {
my num32 $ratio;
my int32 $width;
my int32 $height;
glfwGetFramebufferSize($w, $width, $height);
$ratio = ($width / $height).Num;
glViewport(0, 0, $width, $height);
glClear(GL_COLOR_BUFFER_BIT);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(-$ratio, $ratio, -1e0, 1e0, 1e0, -1e0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glRotatef((now % 360 * 100e0) , 0e0, 0e0, 1e0);
glBegin(GL_TRIANGLES);
glColor3f(1e0, 0e0, 0e0);
glVertex3f(5e-1, -2.88e-1, 0e0);
glColor3f(0e0, 1e0, 0e0);
glVertex3f(-5e-1, -2.88e-1, 0e0);
glColor3f(0e0, 0e0, 1e0);
glVertex3f( 0e0, 5.73e-1, 0e0);
glEnd();
glfwSwapBuffers($w);
glfwPollEvents();
}
glfwTerminate();