Maze solving
(Includes maze generation code.)
constant mapping = :OPEN(' '),
:N< ╵ >,
:E< ╶ >,
:NE< └ >,
:S< ╷ >,
:NS< │ >,
:ES< ┌ >,
:NES< ├ >,
:W< ╴ >,
:NW< ┘ >,
:EW< ─ >,
:NEW< ┴ >,
:SW< ┐ >,
:NSW< ┤ >,
:ESW< ┬ >,
:NESW< ┼ >,
:TODO< x >,
:TRIED< · >;
enum Sym (mapping.map: *.key);
my @ch = mapping.map: *.value;
enum Direction <DeadEnd Up Right Down Left>;
sub gen_maze ( $X,
$Y,
$start_x = (^$X).pick * 2 + 1,
$start_y = (^$Y).pick * 2 + 1 )
{
my @maze;
push @maze, $[ flat ES, -N, (ESW, EW) xx $X - 1, SW ];
push @maze, $[ flat (NS, TODO) xx $X, NS ];
for 1 ..^ $Y {
push @maze, $[ flat NES, EW, (NESW, EW) xx $X - 1, NSW ];
push @maze, $[ flat (NS, TODO) xx $X, NS ];
}
push @maze, $[ flat NE, (EW, NEW) xx $X - 1, -NS, NW ];
@maze[$start_y][$start_x] = OPEN;
my @stack;
my $current = [$start_x, $start_y];
loop {
if my $dir = pick_direction( $current ) {
@stack.push: $current;
$current = move( $dir, $current );
}
else {
last unless @stack;
$current = @stack.pop;
}
}
return @maze;
sub pick_direction([$x,$y]) {
my @neighbors =
(Up if @maze[$y - 2][$x]),
(Down if @maze[$y + 2][$x]),
(Left if @maze[$y][$x - 2]),
(Right if @maze[$y][$x + 2]);
@neighbors.pick or DeadEnd;
}
sub move ($dir, @cur) {
my ($x,$y) = @cur;
given $dir {
when Up { @maze[--$y][$x] = OPEN; @maze[$y][$x-1] -= E; @maze[$y--][$x+1] -= W; }
when Down { @maze[++$y][$x] = OPEN; @maze[$y][$x-1] -= E; @maze[$y++][$x+1] -= W; }
when Left { @maze[$y][--$x] = OPEN; @maze[$y-1][$x] -= S; @maze[$y+1][$x--] -= N; }
when Right { @maze[$y][++$x] = OPEN; @maze[$y-1][$x] -= S; @maze[$y+1][$x++] -= N; }
}
@maze[$y][$x] = 0;
[$x,$y];
}
}
sub display (@maze) {
for @maze -> @y {
for @y.rotor(2) -> ($w, $c) {
print @ch[abs $w];
if $c >= 0 { print @ch[$c] x 3 }
else { print ' ', @ch[abs $c], ' ' }
}
say @ch[@y[*-1]];
}
}
sub solve (@maze is copy, @from = [1, 1], @to = [@maze[0] - 2, @maze - 2]) {
my ($x, $y) = @from;
my ($xto, $yto) = @to;
my @stack;
sub drop-crumb($x,$y,$c) { @maze[$y][$x] = -$c }
drop-crumb($x,$y,N);
loop {
my $dir = pick_direction([$x,$y]);
if $dir {
($x, $y) = move($dir, [$x,$y]);
return @maze if $x == $xto and $y == $yto;
}
else {
@maze[$y][$x] = -TRIED;
($x,$y) = @stack.pop;
@maze[$y][$x] = -TRIED;
($x,$y) = @stack.pop;
}
}
sub pick_direction([$x,$y]) {
my @neighbors =
(Up unless @maze[$y - 1][$x]),
(Down unless @maze[$y + 1][$x]),
(Left unless @maze[$y][$x - 1]),
(Right unless @maze[$y][$x + 1]);
@neighbors.pick or DeadEnd;
}
sub move ($dir, @cur) {
my ($x,$y) = @cur;
given $dir {
when Up { for ^2 { push @stack, $[$x,$y--]; drop-crumb $x,$y,S; } }
when Down { for ^2 { push @stack, $[$x,$y++]; drop-crumb $x,$y,N; } }
when Left { for ^2 { push @stack, $[$x--,$y]; drop-crumb $x,$y,E; } }
when Right { for ^2 { push @stack, $[$x++,$y]; drop-crumb $x,$y,W; } }
}
$x,$y;
}
}
display solve gen_maze( 29, 19 );Output:
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