Forest fire
ANSI graphics
constant $RED = "\e[1;31m";
constant $YELLOW = "\e[1;33m";
constant $GREEN = "\e[1;32m";
constant $CLEAR = "\e[0m";
# make sure we clear colors at the end
END print $CLEAR;
enum Cell-State <Empty Tree Heating Burning>;
my @pix = ' ', $GREEN ~ '木', $YELLOW ~ '木', $RED ~ '木';
class Forest {
has Rat $.p = 0.01;
has Rat $.f = 0.001;
has Int $!height;
has Int $!width;
has @!coords;
has @!spot;
has @!neighbors;
method BUILD (Int :$!height, Int :$!width) {
@!coords = ^$!height X ^$!width;
@!spot = [ (Bool.pick ?? Tree !! Empty) xx $!width ] xx $!height;
self!init-neighbors;
}
method !init-neighbors {
for @!coords -> ($i, $j) {
@!neighbors[$i][$j] = eager gather for
[-1,-1],[+0,-1],[+1,-1],
[-1,+0], [+1,+0],
[-1,+1],[+0,+1],[+1,+1]
{
take-rw @!spot[$i + .[0]][$j + .[1]] // next;
}
}
}
method step {
my @heat;
for @!coords -> ($i, $j) {
given @!spot[$i][$j] {
when Empty { $_ = Tree if rand < $!p }
when Tree { $_ = Heating if rand < $!f }
when Heating { $_ = Burning; push @heat, ($i, $j); }
when Burning { $_ = Empty }
}
}
for @heat -> ($i,$j) {
$_ = Heating for @!neighbors[$i][$j].grep(Tree);
}
}
method show {
for ^$!height -> $i {
say @pix[@!spot[$i].list].join;
}
}
}
my ($ROWS, $COLS) = qx/stty size/.words;
signal(SIGINT).act: { print "\e[H\e[2J"; exit }
sub MAIN (Int $height = $ROWS - 2, Int $width = +$COLS div 2 - 1) {
my Forest $forest .= new(:$height, :$width);
print "\e[2J"; # ANSI clear screen
loop {
print "\e[H"; # ANSI home
say $++;
$forest.show;
$forest.step;
}
}SDL2 Animation
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